![]() ![]() This will allow to export many elements of the same file, for example like MV's charsets (4x2 charsets on a single picture) Addition : Templates have a new property : "Elements per sheet". Addition : The assets management window can now be resized. Change : The many "Update" buttons have been removed, you won't have to bother with them anymore. It has been replaced by a new window : Manage Assets wizard. Change : Removal of the "Manage assets" window as it was known before. Body, Face, Eyes, Nose, Mouth and Ears always appear, while other elements have 50% of chance to be blank. Addition : Random generation of characters. Addition : You can now shift all elements by a few pixels in order to make changes to the initial positions. Addition : One character can now possess many elements of the same part (ex: several Accessories A) and elements from other categories (ex: Male and Female elements) Addition : The main window has now a "See credits" button to list the credits for the current character, from the used parts. Addition : A zoom function has been added, allowing the following scaling : 25%, 50%, 75%, 100%, 200%, 400%, 800% Change : To remove an element, select it in thre TreeView, then right click on it. You can replace them by right-clicking or pressing the "Replace" button. Change : You now add elements by double-clicking or pressing the "Add" button. One panel for character details, one panel for picture view. Addition : The main window contents can be resized in two panels. Now, the left panel displays character details while the right panel is used to select parts and preview the window Change : Modification of the main window interface. Version changes (Alpha 0.06 - 29th August 2016) Writing tutorials may take a few days, I'm going to start now, but I don't know if I will write everything today This will keep the first post a bit cleaner. I am going to remove the guides written in the first post, and write some new tutorials directly on my website. ![]() But it is up to you, the former resources and imports work with the new version too. I recommend you to reimport everything in the new version, in order to be able to add credits, and so on. I didn't create an installer yet, but the file should be readable by most people on windows operating systems already. The link is directly for the executable. You can download it in the same place as before : And now, everyone, I present you the new version of the generator, v0.06 released ! If that's a big ask, or not within the rules, then really just something that fits the other MZ sprites.Who said resting is useful ? By pushing your brain to the limit, you can always do more ! Of course, you rest afterwards. ![]() I've always thought there was something extremely satisfying about the animations and art-style in Tactics (especially the original) Resource Type: Hopefully using terminology right, but mainly just looking for generator parts (along with face portraits)Īrt Style: I'm eventually hoping to implement a more Final Fantasy Tactics influenced sprite style (if that's anything to go off of, and in line with the rules). My biggest concern right now is my artistic ability, but I would eventually like to learn to make pixel art and the like once I'm more confident with the program. So, I have a pretty good layout in my head of what I want for my game and its story. I'm currently just practicing a lot of the mechanics of the maker and starting to build the beginnings of a game I'm hoping to see through.įor some insight, I'm a long-time fan of older RPGs, and I have many stories I've always wanted to create. I'm new to RPG Maker (and the site) so forgive me if any requests are unreasonable or out-of-line. ![]()
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